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It’s fair to say that enemy strategy doesn’t really change all that much throughout the game no matter the form a level takes, but the later introduction of physics-based platforming and other non-human obstacles such as mines and lasers add a few fun wrinkles. Traditional shoot ’em up levels are periocally interrupted by more surreal and unconventional sorties, such as a motorcycle chase or a boss fight. The more stylish your kills, the more points you’ll accrue.Īs things ramp up you’ll receive more advanced weapons such as shotguns, automatic rifles and even a sniper rifle later on, and occasionally you’ll gain use of a skateboard to pull off some especially John Woo-worthy kills.
MY FRIEND PEDRO STORY WINDOWS
You can shoot while diving through the air like Max Payne, even employing generously doled-out slow-mo for precision, or alternately do any of the following ricochet bullets off platforms, kick explosive objects, smash through windows and, if the occasion presents itself, split your aim with two weapons (which is decidedly less fiddly than it initially seems). You’ll work your way through large warehouses, sewers and high-tech facilities while firing at endless swarms of Bad Guys…pretty much just because.Īnd with such a diverse array of combat options available, that’s plenty impetus.
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My Friend Pedro is a simple, snappy side-scrolling shooter where players battle across 40 inter-connected levels that last roughly 5 minutes a-piece. The low-fi indie shooter is certainly a crowded sub-genre these days, so what better way to stand out in a busy field than compel players to slaughter hundreds of anonymous goons at the command of a disembodied, sentient banana? That’s pretty much all the set-up you need in this plot-light, action-heavy romp that, while at times inelegant, delivers the expected goods with frantic panache.